Sunday, March 28, 2010

Demigod 75% off

... Through their refer-a-friend promotion. Are you my friend? I thought so! Here's a coupon code:


Expires 8th April 2010

Saturday, March 27, 2010

Brilliant 10 minute indie game - Specter Spelunker Shrinks

Fascinating concept with a central mechanic reminiscent of Alice in Wonderland. Give it a play.

Wednesday, March 24, 2010

The world is ending in a week

The Large Hadron Collider is going to triple its previous record for high-energy proton beam collisions in about a week. Depending on who you ask we may all be swallowed up by a black hole, or possibly converted into some kind of soup composed of strange matter. Hold on to your hats.

Tuesday, March 16, 2010

Downloadable "content"

Apparently the new Bioshock "DLC" is a whopping 24 kB in size. This means that customers are not actually downloading any content because the content was all already there when they installed it.

Perhaps they should quit with the blatant false advertising and re-label it DLP? (DownLoadable Permission). Might take the wind out of the marketing propaganda sails.

Saturday, March 13, 2010

Achievement unlocked

Paraphrasing part of Sirlin's recent GDC write-up:

If achievements are removed from a game, the decrease in desire to play is proportional to how shit the underlying gameplay is.

Makes sense to me. Reading stuff like this makes it much easier to resist the temptations of the XP/GP overlord lurking inside my router.

Wednesday, March 3, 2010

Hats off for Valve, again

Following the recent furore over Ubisoft's Nazi-style DRM scheme in which you must always be online or they will dispatch their killer dogs who bark killer bees at you and shoot lasers from their eyes and stuff, we receive news of this from Valve.

It's almost as though a group of people at Valve periodically sit down and say, hey, how can we do stuff to make our products things that people would want to actually have on their computer? I don't know what they teach the business grads who run a lot of the major gaming companies these days, but Valve are going to be laughing all the way to the bank while the rest of them fade gently into the company-churning mill that is the global recession.

The only problem is, I can't see any possible way that Steam won't have a >90% market share of games sales across the world within the next 10 years (this includes all physical retail outlets, which will die a slow death).

Absolute power corrupts absolutely, and all that.