tag:blogger.com,1999:blog-1994726481220201755.post1468700464490122197..comments2023-06-30T22:41:31.789+10:00Comments on Word of Shadow: Guild Wars: The RevolutionCrimson Starfirehttp://www.blogger.com/profile/03764422983380987864noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-1994726481220201755.post-32806491523499377942010-12-16T19:20:51.054+11:002010-12-16T19:20:51.054+11:00Specific analysis, I will tell it to my friends wh...Specific analysis, I will tell it to my friends who are interested in this game.Pennyhttps://www.blogger.com/profile/00085824147125299225noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-38318490744250711082009-01-06T09:27:00.000+11:002009-01-06T09:27:00.000+11:001) I like Eve's implementation of the class system...1) I like Eve's implementation of the class system, allowing 'epic' feeling classes (ships) while still ensuring the 'noob' classes are needed.<BR/><BR/>2) No offense but it takes forever to train things up in Eve. Yes, you can jump into battle with your little starter ship.... but if you want to change class/build (ie change ship) you have to wait for a whole bunch of real life time to elapse. In Guild Wars it takes a very short amount of in-game time to unlock new builds (and in Guild Wars 2, for 'structured PvP' there will be automatic full unlocks)<BR/><BR/>3) Eve has respec. It's called changing your ship.<BR/><BR/>4) I'm not talking about buffs to armor, which are passive, and usually broken in most games. I'm talking about short duration, active buffs that are cast as a response to particular things happening in the battlefield.<BR/><BR/>I'm not an Eve expert - does Eve feature protective abilities that can be cast on other players if you see that they're about to be spiked down?<BR/><BR/>5) Meh, Eve TV is updated weekly and is edited etc. Guild Wars observer mode shows you every game of a top 100 guild with very little delay, and you can choose where to view from so that you can figure out all the nuances of tactics that were going on during the match.<BR/><BR/>6) "Great for AFKing"... lol? My whole point here is that the game doesn't waste your time for no good reason. Monthly fee games like to do this because it keeps you playing longer.Melf_Himselfhttps://www.blogger.com/profile/09989146159619414666noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-52056744238302088712009-01-06T09:10:00.000+11:002009-01-06T09:10:00.000+11:00Well, I'd say EVE Online has been doing all of the...Well, I'd say EVE Online has been doing all of these things for a long time...<BR/><BR/>1) PvP characters: all characters are threats in PvP after 3-4 days, and even a day old character can kill a 5 year veteran, if the timing is right.<BR/><BR/>2) Same thing here, you don't have to grind to have fun at higher levels, you can immediately jump to the endgame (territorial warfare with other players)<BR/><BR/>3) EVE doesn't need respec, because all skills go towards doing <I>actions</I> in the game. For example, in order to have multiple clones in multiple locations, you must have a specific skill. You wouldn't want to get rid of that skill.<BR/><BR/>4) EVE's combat system uses different damage types, resistances, and different layers of armor, and places different resistances on different layers. "Buffers" and "Healers" in EVE do similar things, but in different ways. A good fleet commander gives solid boosts to shield/armor capacity, shield/armor booster/repairer amounts, and even would fit a module on his ship that augments the entire fleet's items even further.<BR/><BR/>5) Observer Mode -> EVEtv. EVEtv isn't this advanced yet, but they have commentators on the matches, for events such as the Alliance Tournament.<BR/><BR/>6) Map travel -> autopilot. Slower than manually flying somewhere, but great for AFKing. Also, when you train the right skills, you can "jump" to any station in game where you have a clone installed.Anonymoushttps://www.blogger.com/profile/09497832032540709785noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-88416748035871496602008-11-07T16:23:00.000+11:002008-11-07T16:23:00.000+11:00I like that idea of giving explorers a bit of a bo...I like that idea of giving explorers a bit of a boost (by not using autorun). Autorun is a blast, but I'll be the first to admit it's a bit lazy. ...though perhaps a better word is "convenient".<BR/><BR/>In AO there is a "Travel Agency" that allows instant travel between cities, so long as you're willing to pay the cost. (Usually a couple hundred to a couple thousand gold, but since you can make that in a fight or two, it's really not an onerous price.) The microtransaction Teleport License allows you to go pretty much anywhere you've been before, at no gold cost. It's the most convenient way to travel, which is why they charge real money for it.<BR/><BR/>I really appreciate the convenience factor. I like that it's optional. I can still run around like any old character, drinking in the sights, but if I'm trying to multitask or am short on time, the autorun or other travel options are very very nice. It's telling that I have played the game more than any other online game other than Puzzle Pirates. I enjoy playing the game; it's not a chore.Teshhttps://www.blogger.com/profile/11760350503235227686noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-31469863858673230542008-11-07T14:56:00.000+11:002008-11-07T14:56:00.000+11:00I *think* I like the sound of that AutoMove functi...I *think* I like the sound of that AutoMove function for daily quest stuff... however I'd still want teleportation over long distances (watching a 10 minute griffin ride for the 50th time is the pinnacle of boredom for me).<BR/><BR/>It actually gives me an idea. You could remove the map markers showing the locations for quests and replace it with the AutoRun feature. Then, those that complete the quest without using AutoRun (ie figure out what to do/where to go by themselves) would get a bonus reward for quest completion. Those that 'cheat' a little and use the AutoRun would just get the standard reward.Melf_Himselfhttps://www.blogger.com/profile/09989146159619414666noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-72586415576892220082008-11-06T12:20:00.000+11:002008-11-06T12:20:00.000+11:00Atlantica Online has an AutoMove function standard...Atlantica Online has an AutoMove function standard for all players. It's brilliant; you tell your character where you want to go, then engage the autopilot. If you don't run into baddies on the way, you're free to wander off and eat dinner, rotate the camera for screenshots, fiddle with your inventory, whatever.<BR/><BR/>There's also a "Teleport License" that allows instant travel to places previously visited, but it's a decaying product that only functions for a day. (AO is a free game fueled by microtransactions for optional items.)<BR/><BR/>There are some crazy elements to the game, too, but AutoMove is pure brilliance. Throw that in with GW's notions as you outline (most especially the business model), and you've got a beautiful design.Teshhttps://www.blogger.com/profile/11760350503235227686noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-86651274977067270072008-09-08T05:56:00.000+10:002008-09-08T05:56:00.000+10:00Good post, good comments. I've also been playing ...Good post, good comments. I've also been playing Guild Wars for 3+ years and I keep coming back for the PvP. Something you didn't mention was GvG, which is typically considered the pinnacle of GW's PvP content. You see a lot less of the gimmick builds that show up in Heroes' Ascent and more balanced builds revolving around tactics rather than exploiting the current skill balance mistakes.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-49365288496218623382008-09-02T12:57:00.000+10:002008-09-02T12:57:00.000+10:00The other thing I really like about Guild Wars is ...The other thing I really like about Guild Wars is the no healing or mana potions. The endless potion restocking can really hurt the virtual bank. Great to be rid of it. There was nothing more annoying in WoW, than potions in PvP. Seriously, how unfair was it to those who couldn't afford the potions?Crimson Starfirehttps://www.blogger.com/profile/03764422983380987864noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-75665183200536169432008-09-02T10:52:00.000+10:002008-09-02T10:52:00.000+10:00Good additions guys.I love the look of the game th...Good additions guys.<BR/><BR/>I love the look of the game thallian, but I understand people who don't at the same time. I don't think it's the quality of the graphics (which are quite good, especially given the low specs of the game) so much as the art style, which is of course personal taste.<BR/><BR/>Mainly, as long as I can create a hot looking female character, I'm happy :p<BR/><BR/>The limit of 8 skills at a time (and one elite skill at a time) definitely makes things more fun mbp. At the same time, it makes the game a lot more balanced, with less skills available at any one time there's less chance of having too many broken combo's to use.<BR/><BR/>I second what you say about the taunt mechanic also, I never understood how WoW got away with doing that without the players feeling like the "realism" of the game was lower. Worse, it seems to have become the MMO standard... you see several WAR skills refer to taunt as though it's a common word that everybody will automatically understand (along the same lines of "damage", and "health").... ergh.<BR/><BR/>Collision detection is definitely useful openedge1. Guild Wars in general is all about positioning as a major component of the tactics in each battle, and collision detection puts the icing on the cake for that one.Melf_Himselfhttps://www.blogger.com/profile/09989146159619414666noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-24740845176465544992008-08-27T01:06:00.000+10:002008-08-27T01:06:00.000+10:00@mbpAgreed. Collision detection while in the play ...@mbp<BR/>Agreed. Collision detection while in the play field is an AWESOME game mechanic as well. This allows the placement of people, objects, etc.<BR/>The ability to move more freely while in combat, which allows the "targeting" to become more of a challenge is truly incredible.<BR/>And Thallian mentions looks, yet to me, GW looks 100 times better than LOTRO or EQ2 or WoW<BR/>Why?<BR/>The people visuals in Nightfall specifically, the landscapes updates in EoTN is incredible.<BR/>The movement of characters is also more realistic at times.<BR/><BR/>I could go on all day, but out of all games I have played, GW is the only one I keep going back to and playing.Elementalistlyhttps://www.blogger.com/profile/17536627257855895757noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-34485497672416226372008-08-26T04:19:00.000+10:002008-08-26T04:19:00.000+10:00Can I add a couple of extra's to your list please?...Can I add a couple of extra's to your list please?<BR/><BR/>10. The limit of 8 active skills: Tweaking builds in order to squeeze maximum utility out of those 8 slots has become a whole subgame in itself.<BR/><BR/>11. The lack of a taunt mechanic in the PVE game: The decision to break the MMO holy trinity of Tank / Heal / Damage was a brave one but I think it makes Guild Wars PVE combat a head and shoulders above any other MMO. Position and movement become far more important and PVE combat is more dynamic.mbphttps://www.blogger.com/profile/09037758442729422620noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-41002192330413991552008-08-26T02:50:00.000+10:002008-08-26T02:50:00.000+10:00excellent list. I do hope other games learn from t...excellent list. I do hope other games learn from this. Guild Wars has done a lot of good things. The look and feel of the game never appealed to me enough to keep playing but it is a good game, no doubt.Thallianhttps://www.blogger.com/profile/05906461308866998300noreply@blogger.com