tag:blogger.com,1999:blog-1994726481220201755.post2367909366530364428..comments2023-06-30T22:41:31.789+10:00Comments on Word of Shadow: Would you care about that in a non-MMO game?Crimson Starfirehttp://www.blogger.com/profile/03764422983380987864noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1994726481220201755.post-85626845133654925252009-06-30T00:51:35.573+10:002009-06-30T00:51:35.573+10:00The worst thing is, by catering to loot whores, ga...The worst thing is, by catering to loot whores, games designers:<br />A) make everyone a loot whore<br />B) anyone else quits their gameAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-76148392774441235772009-06-26T15:45:15.790+10:002009-06-26T15:45:15.790+10:00I am guilty of not caring about my level or equipm...I am guilty of not caring about my level or equipment in a non-MMO. I just want the story. The entire reason I play SPRPGs is for the narrative because they are often incredibly detailed. The rewards and items don't matter at all to me.<br /><br />Then the MMO comes along, and I can rarely get into a SPRPG anymore because all the time I spent questing and getting immersed in the narrative leaves me nothing to "show" for it. I am in a closed room with no way to brag about what I did save Xbox Live achievements and GP. <br /><br />MMOs have really spoiled me in that regard, but there are some games like Bioshock and Mass Effect that keep me playing despite feeling as though I am not having an impact in the world itself. I really hope that Bioware's The Old Republic really does what they brag about it doing so that I can finally have both ends of what I love: an immersive narrative and kick-ass Jedi robes (or whatever is the flavor of the month there). <br /><br />I am moving toward becoming less aware of the loot and ePeen aspect of MMOs, and I think that's a good thing. By the time I ween myself off of being so overwhelmed by the genre's conventions, I should finally be able to immerse myself in a game world for the playing experience itself instead of always feeling the need to one-up my friends and anonymous people standing around the bank with shinier shoulders than I've got.B.J.https://www.blogger.com/profile/02374224273058102072noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-12522841302884572802009-06-11T15:23:15.571+10:002009-06-11T15:23:15.571+10:00The slot machine analogy is very much spot on here...The slot machine analogy is very much spot on here I think. While not being directly virtual casinos, many MMOs do work along the same lines to condition players to stay on the premises for anything.<br /><br />People respond differently to the situations, some simply take a break from MMOs, some others slip into the loot addiction.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-60909172292306311962009-06-10T15:05:28.945+10:002009-06-10T15:05:28.945+10:00> glorified slot machines with a chat window.
...> glorified slot machines with a chat window.<br /><br />I don't really know but I would not be surprised in the slightest if that is/was a conscious design decision. There are reasons why people become addicted to gambling, and I've always thought MMO "addiction" is merely another form of this pathology.Fortuentehttp://fortuente.com/noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-27370247500380399962009-06-08T07:57:24.468+10:002009-06-08T07:57:24.468+10:00Oh, I readily concede that you don't need to g...Oh, I readily concede that you don't need to get rid of classes to make the gameplay fun. That's just the direction I come at it from. You can maintain a rigid class system and still make the actual gameplay a ton of fun. ;)Teshhttps://www.blogger.com/profile/11760350503235227686noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-65919067237774084622009-06-07T18:08:29.992+10:002009-06-07T18:08:29.992+10:00I'm right there with ya Tesh (except for the g...I'm right there with ya Tesh (except for the getting rid of classes part... whoops I take it back, let's not turn against each other again :p)<br /><br />I doubt syncaine will bite, I didn't bother pointing to it on his blog, and I'm sure he knows that I'm right anyway ;)Melf_Himselfhttps://www.blogger.com/profile/09989146159619414666noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-82146473394131788502009-06-07T15:36:01.172+10:002009-06-07T15:36:01.172+10:00Hmm... think Syncaine will bite at that one?
I...Hmm... think Syncaine will bite at that one?<br /><br />I'm all for making the actual *game* fun to play. I've argued that for a while now... albeit in a somewhat less grumpy way, and usually involving convoluted schemes to get rid of levels and classes. If all there is to an MMO is a shiny treadmill with plenty of window dressing and a dangling bit of cheese, well, I get tired of it quickly. I mustn't have the Loot Whore midichlorians running rampant in my system.<br /><br />If it's not fun to play, I'm not going to play it, and I'm definitely not paying for it.Teshhttp://tishtoshtesh.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-54096551671218706812009-06-07T12:01:21.840+10:002009-06-07T12:01:21.840+10:00There's a difference between caring about loot...There's a difference between caring about loot, i.e. cool I got this +3 sword of trollslaying, and refusing to do something because you don't think the loot rewarded is sufficient.<br /><br />If you have people caring to that extreme about loot in DnD, it sounds like the work of a poor DM who did not challenge / interest the group sufficiently.Melf_Himselfhttps://www.blogger.com/profile/09989146159619414666noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-65806670737967693342009-06-06T14:41:45.265+10:002009-06-06T14:41:45.265+10:00People used to care a lot about loot in D&D, f...People used to care a lot about loot in D&D, for what it's worth. I think for some versions of roleplaying, it replaces, "but what is my character's /motivation/?"Anonymousnoreply@blogger.com