tag:blogger.com,1999:blog-1994726481220201755.post5539651891772463601..comments2023-06-30T22:41:31.789+10:00Comments on Word of Shadow: Bringing quests back to the 1990 levelCrimson Starfirehttp://www.blogger.com/profile/03764422983380987864noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1994726481220201755.post-58868792080861184282008-11-03T10:39:00.000+11:002008-11-03T10:39:00.000+11:00I so totally agree. I guess the biggest problem wi...I so totally agree. I guess the biggest problem with not making the quests ridiculously easy to complete is that people will use wikis anyway. I think that's acceptable, but I would really like it if every quest had random/dynamic aspects to it. That way the quest would be ever so slightly different each time, and you would have to pay extra special attention to the quest instructions. I did an <A HREF="http://word-of-shadow.blogspot.com/2008/05/rpg-quest-types-not-much-variety.html" REL="nofollow">article</A> some time ago about adding random elements and puzzles to quests. It would be great if it ever came true.Crimson Starfirehttps://www.blogger.com/profile/03764422983380987864noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-67696750663927322922008-11-03T01:01:00.000+11:002008-11-03T01:01:00.000+11:00I made a comment on Tobolds blog about Fable 2.Bas...I made a comment on Tobolds blog about Fable 2.<BR/>Basically this game has the things I think belong in an MMO, and would really work.<BR/><BR/>Anyways, the quest example is this...<BR/><BR/>As you walk around town, they still have markers (icons), but the quest giver will start to give you the quest as you approach like this..<BR/><BR/>"I am in need of someone to take care of some critters in the basement of Mollys home"<BR/><BR/>In voice (on PC it could be scrolling text as voiceovers get expensive)<BR/><BR/>And all YOU have to do is hit A to accept(this could be enter on the PC)<BR/><BR/>Now, I do not know what the quest is, but just where. <BR/><BR/>The quest giver then hands me a note that has a small descriptor like above (Goblins have ransacked Molly's wheat harvest in her basement) with directions and a rating.<BR/>The rating decides the toughness of the quest and the reward.<BR/><BR/>Once you get there it calculates the rating and then may throw 5 or 10 mobs at you...AT ONCE, and you fight.<BR/>THEN a counter appears to kill 5 or kill 10.<BR/><BR/>But, like you said, quests are also things like...rescue slaves, kill a troll, look for a map.<BR/><BR/>Simpler, yet with complex pieces leading to the main objectives.<BR/>Sure, I gotta kill a troll, but I am attacked by bandits on the road, or goblins in the wooded trails..and they JUMP out at you...they can hide.<BR/>They are not standing around waiting for me (ala MMO spawn style)<BR/><BR/>Sorry for filling up your comments, but it really is simple. <BR/>Lets get back the fun old quests of the TSR Gold games (Pool of Radiance) or Baldurs Gate, Icewind Dale...and make the RPG part of the MMO important again.<BR/><BR/>Good post!Elementalistlyhttps://www.blogger.com/profile/17536627257855895757noreply@blogger.com