tag:blogger.com,1999:blog-1994726481220201755.post1058421851341950559..comments2023-06-30T22:41:31.789+10:00Comments on Word of Shadow: MMORPG's are not for youCrimson Starfirehttp://www.blogger.com/profile/03764422983380987864noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1994726481220201755.post-29921499968459132722008-11-07T11:02:00.000+11:002008-11-07T11:02:00.000+11:00A couple of things...Storytelling is much stronger...A couple of things...<BR/><BR/>Storytelling is much stronger in GW than WoW. That's largely thanks to the instancing. It makes me wonder where Bioware is going with their Star Wars MMO.<BR/><BR/>I see grind as both an artifact of previous RPG designs (a way to pad out playing time and pace a story) and, more nefariously, as a way to bolster a subscription model game. Players who get sucked into the grind are willing to maintain subscriptions to just get that "one more level" they have been working at.<BR/><BR/>I don't think it's coincidence that GW has a different take on the business model as well as the grind mentality. The "grind+subscription" may be a bit of a chicken and egg phenomena, or an unholy marriage of bloodletting, but it is limited in its appeal to the populace at large.Teshhttps://www.blogger.com/profile/11760350503235227686noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-37871662112556816232008-10-21T21:47:00.000+11:002008-10-21T21:47:00.000+11:00Oh and I agree about the instancing thallian/mbp, ...Oh and I agree about the instancing thallian/mbp, that's my only gripe with Guild Wars really.<BR/><BR/>I hope they work out a good balance in GW2, and I very much hope that their persistent world is one that is actually effected by the actions of the players (ie not just a couple of defense points changing state like in WAR, not a player-dependent point of view like WotLK's phasing, but real persistent changes).<BR/><BR/>Probably a lot of work and probably too much to hope for in GW2. But fingers crossed... it will truly be a next gen MMO if it has such a feature.Melf_Himselfhttps://www.blogger.com/profile/09989146159619414666noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-6898104119523487962008-10-21T21:44:00.000+11:002008-10-21T21:44:00.000+11:00@ chappo:Yeah that's a good point. It doesn't both...@ chappo:<BR/><BR/>Yeah that's a good point. It doesn't bother me personally, because I'm primarily a PvP player and so I'm not fussed about 'content', as the unpredictability of PvP is all the content I ever need.<BR/><BR/>But a lot of the more PvE minded players need to know there's going to be stuff to occupy their time for a while to come, and to let them show off their dedication to the game.<BR/><BR/>Guild Wars 1 solved this problem by making all the high level items very easy to get, but the good looking items were very difficult to get. So if you wanted to look awesome you had to put in the hard grind work, and if you didn't care then you didn't have to bother.<BR/><BR/>One of the most awesome things they eventually added was a PvP reward that basically equated to a ton of cash, which meant that people who PvP all the time could deck themselves out to look cool.<BR/><BR/>The funny thing is, even before that the so-called PvP elite were the ones who had the coolest looking gear on, so they must have done a ton of PvE!<BR/><BR/>I think the model works pretty well. There are also titles (=achievements/badges) and flashy emotes to work toward, and I'm sure this could be built upon in the future... anything that's not related to the power of the character is fair game.Melf_Himselfhttps://www.blogger.com/profile/09989146159619414666noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-57021338507245276622008-10-21T20:26:00.000+11:002008-10-21T20:26:00.000+11:00ArenaNet have already stated that GW2 will have no...ArenaNet have already stated that GW2 will have no subscription fees. I suspect they are heading down the micro transaction path though (no issues here).<BR/><BR/>Can't wait, I already know it will be the most awesome MMO ever made ;)Crimson Starfirehttps://www.blogger.com/profile/03764422983380987864noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-87921988425697243962008-10-21T20:17:00.000+11:002008-10-21T20:17:00.000+11:00I am also very looking forward to Guild Wars 2. Gu...I am also very looking forward to Guild Wars 2. Guild Wars is just so much more "player friendly" than most mmos. I do get tired of the instancing though. As Tipa from West Karana pointed out Guild Wars PVE is more like a single player game than an mmo. I hope GW2 has less instancing. I would actually be prepared to pay a monthly sub if that is the price to pay for a non instanced world but I suspect GW2 won't go that way for fear of alienating a large part of their customer base. <BR/><BR/><BR/>I think I would even pay a monthly sub to play it but I suspect they would lose a lot of their loyal following if they try that.mbphttps://www.blogger.com/profile/09037758442729422620noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-44524744387857730572008-10-21T18:33:00.000+11:002008-10-21T18:33:00.000+11:00great post mate, I love a good cynical post and yo...great post mate, I love a good cynical post and yours was masterfully done. Though to me I have to say that I can't picture an mmorpg without grind, because what is grind? Its doing the same thing over and over and over again. So if you want to eliminate grind then you are going to have to add a ton of things that the player can do, and I mean a ton of things, all equally exciting and rewarding, and I fear that this is never going to happen, at least for some time yet.Chappohttps://www.blogger.com/profile/08236383885476322791noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-10480225641201402702008-10-21T12:16:00.000+11:002008-10-21T12:16:00.000+11:00(oops...sorry...messed up post...trying again)Yet ...(oops...sorry...messed up post...trying again)<BR/><BR/>Yet so many people still fall for it...<BR/><BR/>The promise of adventure and playability with minimal grind..<BR/><BR/>Age of Conan brought a story, yet you must grind through that SAME story for each alt....<BR/><BR/>WAR supposedly alleviated grind by offering a multitude of various styles of....you guessed it...GRIND.<BR/><BR/>AoC would have been perfect if the story would have persisted ala Guild Wars for 40 levels...not 80..<BR/><BR/>WAR would have rocked with an "I WIN" button to max level for PvP like GW..<BR/><BR/>Guild Wars should have been the model and not EQ..<BR/><BR/>WoW is what ruined that idea...Elementalistlyhttps://www.blogger.com/profile/17536627257855895757noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-62305172769365986002008-10-21T12:14:00.000+11:002008-10-21T12:14:00.000+11:00This comment has been removed by the author.Elementalistlyhttps://www.blogger.com/profile/17536627257855895757noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-14727417711459757772008-10-21T11:07:00.000+11:002008-10-21T11:07:00.000+11:00Guild Wars 2 just made it to my "must try" list. A...Guild Wars 2 just made it to my "must try" list. A persistent world with immersion plus the ability to just skip to max level if you want = good thing.Thallianhttps://www.blogger.com/profile/05906461308866998300noreply@blogger.com