tag:blogger.com,1999:blog-1994726481220201755.post6476040330296962074..comments2023-06-30T22:41:31.789+10:00Comments on Word of Shadow: Important MMO elements to meCrimson Starfirehttp://www.blogger.com/profile/03764422983380987864noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-1994726481220201755.post-41887765074714564182009-09-18T01:06:50.393+10:002009-09-18T01:06:50.393+10:00Great concept! You mentioned very relevant element...Great concept! You mentioned very relevant elements<br /><br />I disagree on <b>three</b> points though.<br /><br />1. I disagree with restricting PvP. <br /><br />I believe it should be possible anywhere. However there should be <i>relatively</i> safe zones<br /><br />2. Realism vs Fun<br /><br />Realism is part of the immersion. I'm very much in favour of realism. A good game would incorporate realism in a fun/visual entertaining manner<br /><br />3. player impact on the world<br /><br />Does not need to be minimal, but opportunities to make large changes should be very hard and very rare (e.g. like an uber boss of a faction)<br /><br /><br />Other than those points, I think its a great post :)dandymannoreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-56607894956465035022009-09-04T10:59:33.480+10:002009-09-04T10:59:33.480+10:00It sounds to me like you want a realistic MMO, rat...It sounds to me like you want a realistic MMO, rather than a more....well, playable one. Don't get me wrong, immersion and feeling like the world is a living and breathing thing (which most of your suggestions support) is a wonderful idea, and is probably something I would play, but it is also somewhat of a niche style. I would bet that most WoW players are content with they way NPCs interact (exception: Escort Quest NPCs, which need significant AI upgrades).<br /><br />Unfortunately, most players do want to feel like they are significant and are having drastic changes happen because of them. For instance, WoW's new world instanced content has several story lines where you literally are the cause of an outpost being built (a couple of dozen different outposts, and it does get boring eventually).<br /><br />Destructive environments, however, would be a win, especially in terms of PVP. WoW again has some elements of this in the PVP fortress of Wintergrasp, but I feel it needs to be extended to the base world when they redo it for Cataclysm.<br /><br />I apologize for turning this into a WoW rant, but it is the most popular MMORPG.Video Game Philosopherhttps://www.blogger.com/profile/00874126996122479911noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-67193582050552620032009-07-07T18:11:24.626+10:002009-07-07T18:11:24.626+10:00You know we really need to change the blog layout ...You know we really need to change the blog layout so you can see the whole wall of text as you write your comment!<br /><br />I of course agree with you on most points, but have to differ on:<br /><br />- Player's effect on the world... I have an idea whereby players could affect the world in a balanced way. Say players want to siege an enemy castle. There could be instances related to this: assassinate the enemy leader, sabotage the gates, spike the guard's drinks, cut off food supplies, gather resources, etc. When, say, 10,000 of these instances have been completed, or 5,000 if the players earned a 'gold medal' reward on them, the city becomes open for siege. Basically, make people grind to affect the world, with the grind being reduced (and your impact on the world strengthened) if you're actually good at the game.<br /><br />Player safety: I think this depends on the game. If it's a PvE game (WAR, WoW) you need prescribed areas for PvP. If it's actually listed on the box "You're not safe anywhere! Total PvP experience!" then it's a different story.<br /><br />Teleportation: What about between quests hubs etc a la Guild Wars? I love that aspect of the game. It gets so boring running (or even flying) everywhere. Even the 30 second cut scene in WAR was too much. Unless the game is actually loading the new area, I want to go where I asked when I asked, not be milked for more time (aka subscription dollars) at every turn.<br /><br />Everything else you said I /sign and bow before your leetness.Melf_Himselfhttps://www.blogger.com/profile/09989146159619414666noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-75498010293799428222009-07-07T01:23:02.484+10:002009-07-07T01:23:02.484+10:00If you have players making drastic changes to the ...If you have players making drastic changes to the persistent world, then either the world becomes a chaotic mess where the player who changed the world 5 minutes ago doesn't see the effects of his labors anymore or the number of changes in so limited that it happens too infrequent for the average player to actually have an effect.<br /><br />I wanted to comment on your horizontal progression point, Crimson, but I decided it needed more explanation. So you can read it here: http://thatsaterribleidea.blogspot.com/2009/07/horizontal-progression-and.htmlmotstandethttps://www.blogger.com/profile/06296441082624422375noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-14855823079480802032009-07-07T01:22:21.490+10:002009-07-07T01:22:21.490+10:00This comment has been removed by the author.motstandethttps://www.blogger.com/profile/06296441082624422375noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-47435997069477186072009-07-05T14:25:22.607+10:002009-07-05T14:25:22.607+10:00@Anton
I agree with you, but the problem with that...@Anton<br />I agree with you, but the problem with that is one person makes a huge impact and ruins it for everyone else. The world needs to be changing on it's own. Player interaction should only ever speed up or slow down the process.Crimson Starfirehttps://www.blogger.com/profile/03764422983380987864noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-5167753821875483122009-07-05T02:53:58.230+10:002009-07-05T02:53:58.230+10:00Your second point sounds opposing to something I&#...Your second point sounds opposing to something I've always really really WANTED<br /><br />"The player's impact on the world should always be minimal."<br /><br />I would really like to see an MMO go the other direction, where NPC's AND players are always impacting the world to make it ever-changing, rather than rebuilding itself back to the way it started all the time.Antonhttps://www.blogger.com/profile/12470259020714818820noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-914051586439446902009-07-05T01:00:13.797+10:002009-07-05T01:00:13.797+10:00Oh, definitely. There have to be areas of sanctua...Oh, definitely. There have to be areas of sanctuary, but I think those need to be few and far between. Or at least consistent.<br /><br />I think WoW really blew this one with having all endorsed PvP instanced. Even on a PvP server, there's no PvP. If I want world PvP, I need to keep a character at Stranglethorn's level and stalk questers.B.J.https://www.blogger.com/profile/02374224273058102072noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-5402489374513380712009-07-04T18:05:59.983+10:002009-07-04T18:05:59.983+10:00It's actually funny you should mention that, b...It's actually funny you should mention that, because I also prefer open PvP. Not sure why I threw that last point in. I must be sub consciously bowing to my PvE side?!?!<br /><br />A good game would have areas of sanctuary, but it shouldn't be on my list. Weird...<br /><br />Cheers for pointing it out.Crimson Starfirehttps://www.blogger.com/profile/03764422983380987864noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-56398816873312369122009-07-04T15:28:29.685+10:002009-07-04T15:28:29.685+10:00I agree with everything but "players must be ...I agree with everything but "players must be able to feel safe." I dislike the idea of borderlands as PvP areas. I prefer an open PvP world where the only safe places are towns (be they player created or NPC populated). <br /><br />The most fun I'll ever have in an MMO involves being able to live in a sandbox with other players, interacting in whatever way we can, and limiting PvP (even if we're not PvPing) places an artificial barrier on the world that I feel detracts from it.B.J.https://www.blogger.com/profile/02374224273058102072noreply@blogger.com