tag:blogger.com,1999:blog-1994726481220201755.post8084204100135441898..comments2023-06-30T22:41:31.789+10:00Comments on Word of Shadow: Friendly fire in MMORPGs?Crimson Starfirehttp://www.blogger.com/profile/03764422983380987864noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-1994726481220201755.post-44874589049038319292020-01-11T09:13:37.527+11:002020-01-11T09:13:37.527+11:00Id love to see MMO's with friendly fire. It re...Id love to see MMO's with friendly fire. It really wouldnt be too difficult to implement a penalty system for PKs and for towns you could just take something like Log Horizon's No Combat Zones in towns and the like. In LH they have basically unkillable "Royal Guards" that appear and will DESTROY anyone who is fighting in NCZ's. Out in the field is where it would be more difficult to enforce but not impossible.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-70277336315550946562008-11-07T13:31:00.000+11:002008-11-07T13:31:00.000+11:00@TeshGreat idea. Often game design ideas like frie...@Tesh<BR/>Great idea. Often game design ideas like friendly fire are left out purely for the potential abuse factor. If the abuse if mitigated correctly, then I see no reason to leave it out.Crimson Starfirehttps://www.blogger.com/profile/03764422983380987864noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-72863009838434964852008-11-07T06:17:00.000+11:002008-11-07T06:17:00.000+11:00What about introducing penalties for damaging or k...What about introducing penalties for damaging or killing teammates? If the risk/reward is balanced sufficiently, it could discourage the PK shenanigans.Teshhttps://www.blogger.com/profile/11760350503235227686noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-18977782843453660872008-09-08T22:07:00.000+10:002008-09-08T22:07:00.000+10:00Friendly Fire in PvP sounds great, but not in real...Friendly Fire in PvP sounds great, but not in reality; at least not without some kind of constraints to make it a PKers paradise.<BR/><BR/>You would not be able to move 5 feet in your average MMO town without Lolboy killing you just for the hell of it.<BR/>That 20 second trip from the Inn to the Bank would involve 6 corpse runs and multiple /spit emotes or the like.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-14159515960321628112008-09-06T16:27:00.000+10:002008-09-06T16:27:00.000+10:00This would also allow leet people like me to perio...This would also allow leet people like me to periodically kill noobs on my own team to vent some frustration, since I would have so many enemy kills racked up that I wouldn't be deemed a traitor.<BR/><BR/>But as long as I'm a net gain to the team, it's all good right :)Melf_Himselfhttps://www.blogger.com/profile/09989146159619414666noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-22282470182318886132008-09-06T16:25:00.000+10:002008-09-06T16:25:00.000+10:00I've thought about this too. I love the idea.Anoth...I've thought about this too. I love the idea.<BR/><BR/>Another awesome advantage of it is that it helps to level the playing field when there's a massive zerg of the enemy.<BR/><BR/>With some smart defensive play, you could let the noobs slaughter themselves with their own friendly fire. I think that would go such a long way to balancing out games where zerging is a problem (eg possibly in WAR, where apparently destruction outnumbers order by 2:1).<BR/><BR/>A random idea I just had to prevent exploits:<BR/><BR/>The game keeps track of the total amount of damage inflicted to the ENEMY team by an individual person over a given time period. Call this A.<BR/><BR/>The game keeps track of the total amount of damage inflicted to the ALLIED team by that same person. Call this B.<BR/><BR/>As long as A is sufficently larger than B, the person is an asset to the team. However, if the ratio is less than some threshold, the person is likely a noob or a griefer, so their own team gets the option to be able to target them.<BR/><BR/>ie, if someone damages too many allies and not enough foes, a big message comes up saying "Kill the traitor!!" and puts a big X on the head of the guy doing it :oMelf_Himselfhttps://www.blogger.com/profile/09989146159619414666noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-14407231484398392932008-09-06T14:11:00.000+10:002008-09-06T14:11:00.000+10:00@mbpOh yeah, I forgot Eve was friendly fire. Eve w...@mbp<BR/>Oh yeah, I forgot Eve was friendly fire. Eve wouldn't be the awesome PvP game it is today without friendly fire. Also because Eve is set in the vastness of space, AoE attacks are less of a worry and thus allow for large battles to take place without too much FF going off. Very cool.<BR/><BR/>@openedge<BR/><I>Stupid Funcom!</I><BR/><BR/>Hey! AoC will be good one day... just 375 more patches from now, when its too late ;)<BR/><BR/>I wonder how popular their friendly fire 'culture' server is. I'd probably take a look at it if I played AoC.Crimson Starfirehttps://www.blogger.com/profile/03764422983380987864noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-3468179296523266032008-09-06T00:28:00.000+10:002008-09-06T00:28:00.000+10:00Friendly fire exists on the AoC culture server.The...Friendly fire exists on the AoC culture server.<BR/>The reason is you can team up and anyone NOT in your team is vulnerable to FF.<BR/><BR/>This includes your Culture....<BR/><BR/>Stupid Funcom!Elementalistlyhttps://www.blogger.com/profile/17536627257855895757noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-75473358324064423892008-09-05T23:03:00.000+10:002008-09-05T23:03:00.000+10:00Hits head. My last post contains a serious inaccur...Hits head. <BR/><BR/>My last post contains a serious inaccuracy. Of course I have played an MMO with friendly fire. Its called EVE. <BR/><BR/>You are right of course - friendly fire can be abused. EVE is based an a huge culture of mistrust precisely because anybody, friend or foe could turn on you at any time. It works in EVE but then what is called abuse in other games is considered all part of the game in EVE. <BR/><BR/>I can't think of a way to get the tactical implications of friendly fire without the abuse potential. Perhaps by restricting friendly fire to aoe damage but even that could be abused.mbphttps://www.blogger.com/profile/09037758442729422620noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-44313188059959500002008-09-05T09:30:00.000+10:002008-09-05T09:30:00.000+10:00I just read your article on friendly fire. My thou...I just read your article on friendly fire. My thought's exactly. I never really got into NWN2, but I was a huge fan of NWN. Friendly fire works well in single player and LAN style RPGs, but I'm not sure how well it would go in an MMO. Too much risk of abuse.<BR/><BR/>The problem is that I want my MMORPG to be as realistic as possible and FF is right up there on the list, but if it comes at a cost of enjoyment, then I can do with out it.Crimson Starfirehttps://www.blogger.com/profile/03764422983380987864noreply@blogger.comtag:blogger.com,1999:blog-1994726481220201755.post-7135617684896889342008-09-05T07:21:00.000+10:002008-09-05T07:21:00.000+10:00Although I have never played an mmo with friendly ...Although I have never played an mmo with friendly fire (are there any?) your post reminds me of my experiences with Never Winter Nights 2. One of the consequences of changing the difficulty slider to hardcore was to allow area of effect spells damage friend as well as foe. This made fights far more challenging and called for clever use of tactics. In my opinion it was a change for the better and like you I would love to see it implemented in an mmo. I actually wrote a bit about it here: <A HREF="http://mindbendingpuzzles.blogspot.com/2008/03/friendly-fire-aoe.html" REL="nofollow">http://mindbendingpuzzles.blogspot.com/2008/03/friendly-fire-aoe.html</A>mbphttps://www.blogger.com/profile/09037758442729422620noreply@blogger.com