Showing posts with label starcraft 2. Show all posts
Showing posts with label starcraft 2. Show all posts

Sunday, September 5, 2010

StarCraft 2 Update

I've been casually playing SC2 for around 7 weeks and I dare say that I've become quite addicted to it's PvP. I've mainly been playing Protoss, but I've also given the other races a fair go.


I'm still only in Bronze League with 1v1 and 3v3, but I'm happy to say that Melf and I managed to get to Silver League with 2v2. We also made it to the top of our division. The matching system in SC2 is very impressive. It's rare that we will go for more than 3 wins without being matched up against a superior opponent. Some of the games are so close that it literally comes down to the probes/SCVs/drones.


StarCraft 2 is all about the rush tactics. Most of the games I win, are because I've rushed an opponent at the start crippling them in some way so that I can destroy them on the next wave (if not the initial rush). I've learnt to use quite a few different rush tactics, but my favourite is still the cannon rush. It's not really that hard to beat, but if you execute it correctly it can be an instant match winner. I like to consider executing a perfect cannon rush as a form of art. In the first 4 minutes of the game, you have to sneak a probe into their base and then warp in a Pylon unnoticed. Then you get one Photon Cannon operational and slowly creep into range of their base. At such an early stage in the game, there are no units that can destroy the cannons before they destroy their main building. Once the main building is down, they can no longer collect resources and it's GG.

Melf and have been employing a dual cannon rush for our 2v2 games with high success. The only downside, is that if your foe beats your cannon rush, it can take a while to build up a second offense. It's pretty much GG if you can't get a base going before they rush you with their first wave of units. Still fun though.

The key to winning in SC2 is being able to adapt to your opponents tactics. If you're good enough you can greatly influence their tactics and thus counter them. For example: A game I played recently was against someone playing Terran. Right from the start I devoted all my resources to building Void Rays (an air unit). They absolutely decimated his tanks and Marauders, which prevented him from getting the upper hand in the match. I knew that he/she would build Vikings (mostly air-to-air) to combat my Void Rays, so I stopped building them and began pumping out Stalkers (ranged unit). I won because his Vikings couldn't easily attack my Stalkers. The point here is that by building certain units, I was able to anticipate what units my opponent would build to counter and thus counter that. Confused? It's the fast decision making and micro management skills that makes SC2 so challenging and thus rewarding.

The other cool thing is that the game replay system allows you to view your previous games and thus learn from your mistakes. It's like a virtual level up. In fact the replay system is so awesome, that Melf and I have been emailing each other replays of our 1v1 games and analyzing them later. I find it really interesting to watch how people think.

In summary, I'd like to say that SC2 is the TF2 of RTS. If you are serious about PvP and haven't tried SC2 yet, then what are you waiting for? You don't need to be scared about getting into the PvP, since the matching system will always make sure you only play against opponents of relatively equal skill. In my opinion, SC2 is a bottle of adrenaline waiting to be opened.


Sunday, August 8, 2010

StarCrafting...

I've been playing StarCraft 2 now for for about a week and a half. Most of this time was spent doing the campaign or learning strategies for each of the races in co-op or custom games. It's all been fun, but my PvP heart was yearning for more...

So this weekend, Melf and I decided it was time to hit the big leagues. We skipped the rest of the practice league and jumped straight into some 2v2 team quick matches... oh boy...

For our first game, Melf and I both played Protoss. We'd been practicing a joint Warp Gate maneuver against 2 very hard AI with success, so we thought we'd use it as our starting tactic. Our opponents were playing Protoss and Terran. The game started beautifully. Not a single mistake from Melf or myself. The nerves were racing and the adrenaline was pumping. Every second of the initial base building was crucial for success. I was so focused, a passer by could have sworn I was having a staring competition with my computer. By about the 4 minute mark we both had a Probe scout close to their bases (hidden of course) and deployed a Pylon each. We both had 3 Gateways ready for when our Cybernetics Core finished the 'Warp Gate Upgrade' research (Crono Boosted of course). When your entire strategy relies on a single piece of research being complete, you watch that progress bar like a hawk. The second it finished, we converted our Gateways into Warp Gates and Melf and I warped in 3 Stalkers each to our hidden Pylons. We each warped in a second wave of 3 Stalkers before unleashing hell on our unsuspecting opponents. They both put up a good fight, but it was no match for a dozen Stalkers and another dozen on the way. When the 'You are Victorious' message box appeared, I sat back in my chair and smiled. This game is seriously awesome.

"Another game?", I asked Melf on vent.

"Of course", he replied.

We went on to play another 7 or so games with varying success. We managed to win 3 in a row at one stage, netting us both the 'Team Hot Streak: 3' achievement.

As the evening set in, Melf's girlfriend Lillsy joined us, and our 2v2 turned into 3v3. We played through to about 3am. Probably the most memorable game was the one where my base got destroyed in the first 4 minutes of the game and it was left to Lillsy and Melf and hold the team. I managed to save a probe and Melf patched me some minerals to get another based started. Unfortunately that got destroyed as well within the next few minutes. I was almost ready to surrender, but I thought I'd hang around and see what happened. I still had 1 Probe to my name which I hid in Lillsy's base. Melf and Lillsy somehow managed to hold their own against 3 opponents while I started a new base inside of one of Lillsy's expansions. Progress was slow, but I managed to get back on my feet. I amassed an army of Zealots and sent them out of Lillsy's base ready for action. To my absolute amazement, there was nothing left to kill. Melf and Lillsy had won the day without my help. Hat's off to their ninja skillz. My Zealot army was cool though ;)

Here's a screen shot of this weekend's results:

Good times...

Monday, August 2, 2010

StarCraft 2 first impressions

After reading a few reviews prior to purchasing the game, I was expecting to play SC1 but with better graphics and higher resolutions. Well, yeah.. it pretty much is. I don't want to repeat what you could read in other professional reviews, so I'll keep it short. Is SC2 worth buying?

If you are like me and enjoy hardcore PvP on casual terms, then yes SC2 is definitely worth buying. They've made PvP convenient and awesome! There is a 'Quick Game' button that launches you into a PvP 1v1 match against someone of 'equal' skill. I honestly couldn't design a casual PvP game better than that. Click, boom your in! Pow, pow! Awesome!

At my level (very noob), your average game goes for about 35 minutes, which is perfect for slotting into those free time gaps. I can see this becoming the TF2 of RTS.

As another positive, it's very easy to play with friends and there are achievements and unlocks that you can showcase for your e-peen. The single player campaign is pretty good too. They also have challenge missions that are like playing mods from SC1. For example: Defeat 3 waves of enemies with limited units. You buy the most awesome RTS ever made and get a bunch of free mini games... can't complain.

I spent the entire weekend playing it and I want to keep playing it. Starcraft 2 was definitely worth the money I paid, and then some. Love it!