One of the things I like about swapping MMOs is discovering new little innovative ideas that make the game better. City of Heroes has a cool little built in feature called a 'leveling pact'. It's easy to set up, you just right click on the person you want to create a pact with and activate it. From there on in, all experience gained on either character is shared between the two, even if the other person is logged off. If the pact was enabled when both characters are first created (i.e. level 1), they will remain the same level all the way to end game, unless the pact is removed or significant death penalty is incurred.
Now, why would I be so excited about sharing my hard earned XP with someone else?
My girlfriend and I have two different types of play styles. In simple terms... I'm a little bit more hardcore than she is (just a tad). This means that I'm most likely going to hit level 20 around the same time she hit's level 14. Unfortunately this creates a bit of a level gap, which kinda ruins the fun of playing together. My only choices up to now were to either play slowly (which is fine, but destroys a bit of the fun for me), or to have an alt which I only use when playing with her.
But not any more!!!
Thank you Mr Leveling Pact!
What an awesome example of a simple game design idea, that solves the leveling gap problem when playing with friends or family. It also means that a utility class has a way of gaining equal XP to a DPS class. This makes it's easier to concentrate on healing people, and not having worry about making kills just to get XP.
It would be nice to see some other leveling based MMOs incorporate this feature. I think it absolutely rocks! ;)