In this latest episode of Keenwatch, Keen is disappointed because Global Agenda is not a traditional MMO with large, open-world areas. Allow me to quote directly from the Global Agenda FAQ:
"Elements of a typical MMO that are NOT in Global Agenda:
a large, seamless world to explore
open world PvP or PvE
If you consider any of these items to be must-haves within your MMO, we may not be the game for you."
"Overall, we consider the game to be an Action-based Shooter MMO. The game offers the fluid gameplay mechanics of a multi-player shooter, with elements of character progression, territory control and economy drawn from the MMO genre. The gameplay includes both player-vs-evironment and player-vs-player content, but all of it is fast-paced and highly engaging and designed to get you into the action quickly"
And this, from "The Game" linked to on the main page of the Global Agenda website:
"Co-Op with friends online - Four players share the same online mission experience - working as a team,communicating via built-in text and voice chat, infiltrating facilities, defeating end bosses, and earning technology upgrades.
Compete in fast-paced, multiplayer matches - Teamwork and tactics are paramount within objective-based game types designed from the ground up to support intense and balanced player vs. player combat."
What part of the description of this game implies your generic, open-world MMO? Gee, if I didn't know better I'd say that Keen tries to shoehorn every single game he plays into some UO/Darkfall/WoW extravaganza of failure.
Oh, also, he seems to be QQing about instancing a lot lately. If you want your generic mash-all-buttons-in-boring-non-interactive-carebear combat, by all means play a game in which every single person that is playing can all be crammed into one giant area.
If you want a game that the client and server can actually handle and possibly at the same time depict some semi-fun semblance of gameplay, you need instancing, because the technology just can't handle it otherwise.