MMORPG gold farming gets a lot of negative publicity, and I agree with 99 percent of it. The idea of getting a bunch of kids to repeatedly farm in-game gold for very little real money is disgraceful, not to mention the damage it does to the in-game economy (WoW and EVE are prime examples). I despise the gamers that purchase gold online, as it only makes the problem worse. So why bring up the issue at all if I hate it so much? Solo farming in my opinion is one of the most challenging experiences that you can find in an MMORPG. It can be great fun (until you get that the repetitive feeling) and highly rewarding. Efficient farming techniques can lead to big bucks for your RPG character giving you the edge over your fellow gamers. Other gamers may argue that you are exploiting the game and destroying the in-game economy, but that's a problem for the game designer's, not you.
I've read hundreds of forums about farming in Guild Wars and it amazes me at the creativity and thoughtfulness that goes into creating successful farming builds. Its like a whole other dimension of the game that the game designers didn't foresee. It made the game just that little bit more challenging and rewarding.
It was a sad day when they introduced the anti-farming code to Guild Wars, but it drastically improved the in-game economy making it a much better game for the casual gamer. Did the anti-farming code stop people from farming? Hell no! It just made farming all the more challenging and possibly more popular.
When I played EVE Online mining ore was the most effective way to get money. Was it fun? Absolutely not! It was extremely boring, because there simply was no challenge. Obviously the better the ore, the more the challenge to mine it, but it still wasn't fun because you couldn't be creative in your farming builds, and it was almost impossible to solo (the hard stuff). I only did it because I needed the ISK - boring!
The sad reality is that gold farming will always be rampant throughout MMORPGs present and future, so maybe game designers should work it into their design plans so that everyone benefits. There is fun to be had in gold farming, but it needs to be incorporated with minimum damage to the in-game economy. Game designers need to treat gold farming with caution and respect, because it will make their MMORPG just that little bit better.