There are a lot of things in WAR that don't make sense, but these can often be attributed to bugs. I've found a few things that are most likely bugs, but if not they definitely require further explanation from Mythic. Here is the list, I'll let you be the judge:
1. Archmage dodgy dealings?
When the Archmage charges their tranquility or high magic to max, tiny Gork and Mork icons appear behind the flames. Is the Archmage batting for the Greenskins, or was this a dev cut and paste error from the Shaman?
2. Healing deals damage?
Why is healing measured in DPS? Shouldn't it be HPS (Health Per Second)?
3. Everyone is right handed?
Why are all the weapons right handed, and the shields/focus items left handed? I'm sorry, but all left handed babies are shot...
4. All weapons at the same level deal the same DPS?
I think it's odd that a staff can deal the same DPS as sledge hammer or great axe in melee. I could understand if the staff shot fireballs or something but no, it's a whacking stick. I know which one I'd rather be hit with...
5. Can't thank the Auctioneer?
Why does mail from Auction House have a reply button on it that doesn't work? Why does it even have a reply button to begin with?
6. DPS math a bit odd?
All weapons have a DPS rating and a speed rating. To get the damage value of the weapon, you divide the DPS by the speed (assuming speed is measured in seconds). This of course would indicate that every weapon has a set damage. A 16 DPS, speed 2 weapon would deal 8 damage per hit.
Here's the weird thing, if you set your char on auto attack, the damage is not constant. The values that come up vary (ignoring crits). Maybe the label should read 'average DPS'?
7. No auto-attack for pistol?
Why does the Witch Hunter pistol have a DPS and speed rating if you cannot use it on auto attack? It can only ever be fired via the use of a skill. Wouldn't it make more sense for pistols to just have a damage rating?