For some time now I've been pondering how exactly Mythic is going to solve the faction imbalance problem on their WAR servers. Today whilst reading an article on "Runes or Rituals" by Anonymous Defender, it dawned it me how they are going to do it. The answer is so simple that even if my theory is wrong, it would be worth it for Mythic to actually use this strategy as it would definitely solve the problem.
The easiest way to even a fight when the numbers on opposing teams are different, is to buff the smaller team. It doesn't have to be much, just enough to make the battle fair.
I've read many blog reports about the WAR beta stating that the Order Rune Priest and Warrior Priest are somewhat overpowered. Friends of mine who are playing the beta have also confirmed this. Since Destruction is the faction of choice at the moment, and hence have the greater numbers, it would make sense for Mythic to buff the Order classes. The extra buffs would appeal to many gamers and hence cause a migration (however small) toward Order. In the mean time, it would also balance out the battles. Naturally once the factions are evened out in numbers, Mythic will simply bring out a 'skill balance' update removing the extra buffs to the Order classes.
This is just a theory, but it seems to fit what I've been hearing in the blogosphere and on forums, plus I definately think it would solve the balance problem.