Tobold certainly has a knack for producing topics that are likely to ellicit a lot of comments. I must adopt this feature in my blog.
In this entry (I paraphrase) Tobold tells us how WoW is king, WoW is PvE, therefore PvE is much more popular (4 times apparently) than PvP.
It's true that games that are predominantly PvE have more of the market share at the moment. But this doesn't mean that people prefer PvP to PvE. There are a lot of reasons for the relative successes of various titles, not the least of which is the amount of bugs on release. Age of Conan, for instance, had massive performance issues limiting its accessibility, and many ridiculous bugs (males > females, just in case you didn't know). We could just as easily look at the market today and conduct an equally insightful analysis that games that runs smooth are more popular than games that crash (gasp).
Additionally, a lot of the games that are labelled as PvP are nothing but massive grindfests and/or gankfests, such as Lineage or Eve.
It seems obvious that the PvP games are an evolutionary step or two behind PvE games in terms of being friendly to casual players, not sacrificing the enjoyment of many for the fun of a few, etc. As well as the fact that it's the less popular developers that have traditionally pushed the PvP genre, so that they don't have to compete directly with the market leaders.
And now, to switch things around a bit, I'd now like to defend something about PvE that Tobold stated:
"Perfect PvE means continuous advancement of your character in power, be that in level or gear. Perfect PvP requires characters being not too far from each other in power level, so that factors like skill and organization have a chance to influence the battle"
ERGH. Really? Perfect PvE *in an MMO* for me is zero advancement in power with instead the opening up of more versatile options to choose from. Reasons: Focus is put on tactics and teamwork, no grinding, no barriers preventing players from playing with each other, no barriers preventing players from experiencing content.
Single player games are a different story (I heart single player leveling), but the current MMO PvE sucks because it stops us from playing with each other.