Saturday, December 19, 2009

Keen post of the week

Keen's QQ of the week is brought to you by Star Trek Online.

Keen is upset because the recently announced Klingon faction is not a separate playable faction, but is more akin to Monster Play from LotRO. As you know, I am bound by my sacred duty to rebutt ridiculous blog posts to make comment.

"Why isn’t it just another faction? Why does it have to be a gimmicky “additional advancement path” or whatever they’re calling it? Why can’t we have two sides struggling in a war that are balanced and able to play and progress the same? I envisioned two fully fleshed out sides interacting with each other in battles, economics, and more."

1) Because that would make the game take twice as long to make?
2) There has been no open world faction-based PvP game yet released that actually meets those criteria - it is kind of difficult to pull off, if you've been paying much attention.
3) Assuming that they decided against a full extra faction at launch for the above 2 reasons, isn't it actually quite nice of them to implement Klingons anyway? Must all gift horses be looked in the mouth? (Answer if you're a whiny MMO blogger - yes).
3) No Klingon worth his forehead furrows is going to progress by killing a bunch of lame rats. Klingons progressing through PvP sounds like it fits right in with the lore to me. +50 XP every time you teabag an opponent.

"The PvP is going to be pushed off into tiny little corners of the map"

1) Have you ever actually watched an episode of Star Trek?

"So much talk about the scenarios and “maps” and I have yet to hear about flying around in space in any open-world sort of way. Is it all just instanced areas/missions without any ability to randomly come across another ship and do battle?.... you’ll just “warp speed” to the PvP areas and “warp speed” out when you’re done"

1) People don't like being ganked
2) Only 15 year olds with an inferiority complex enjoy ganking unprepared, underlevelled, undergeared targets
3) Scenarios where you can just jump in and jump out whenever you like are great fun, and the vast majority of the people appreciate the convenience.
4) Warping in and out of missions fits right in with the lore.

"Lots of preorder rewards being talked about from various places, but until these little (not so little) details get cleared up I’m not paying a dime."

Lies - after Keen decides that Allod's online fails for whatever reason, he'll play it, fall in love with it, slam everyone who's not playing it, start to identify some problems with it, rage at it, quit it, and then slam everyone who's still playing it. Within the space of about 2 months. The circle of life continues.

4 comments:

Jayedub said...

This post is down right awesome, again I laughed out load. I wish I had something more insightful to say, but I don't.

"+50 XP every time you teabag an opponent." -priceless!

Elementalistly said...

You are my hero...

Keen whine...averted again by logic.

Wow.

Anonymous said...

Spot on!

Although I do not think that a full Keen cycle is entirely applicable to non-fantasy games. Skip the love part and it is probably more accurate.

Anonymous said...

Keen was right. Star Trek is horrible and for the reasons he posted and others of Cryptic's making. It is a highly-instanced monstrosity, made by a company that is in the top three worst MMO developers known to man.

I will be glad when it inevitably fails.